Addeddate 2019-12-16 05:58:27 Identifier SEGAPCDaytonaUSADeluxeWin951999Eng Scanner Internet Archive Python library 1.9.0. Designed for Pentium processors, Daytona USA Deluxe for PC expands on the original Daytona USA coin-op by offering a choice of eight cars for competition on six tracks or circuits. Each unlicensed vehicle offers adjustable handling, suspension, front height, and rear height before the race.
Platforms: | PC, Arcade, SEGA Saturn |
Publisher: | SEGA Entertainment |
Developer: | SEGA-AM2 LTD |
Genres: | Racing / Arcade Racing |
Release Date: | 1996 |
Game Modes: | Singleplayer |
The ultimate software-rendered experience of driving around in circles. Or not.
In the arcade, Sega is pretty much the undisputed king of racing. However, this is not the case on the PC. Back in the 1980s, converting arcade games to the home computer systems made a lot of sense. Games were less complex, and the computer conversions of games like Joust or Pac-Man were able to replicate the arcade experience, and no one complained about shallow gameplay. When arcade graphics and computing power eventually took off, PC game designers focused on giving more in-depth game experiences while delivering ever more realistic graphics.
Daytona USA manages to duplicate the visuals of the arcade game, as well as the gameplay, but on your monitor the whole visceral feel of the arcade gets lost in translation. Daytona USA is a direct port, so it ships with the same measly three tracks (the Deluxe Edition contains more), which doesn’t compare favorably to Screamer 2 or Need for Speed. You’re missing the booming sound, the giant screens and the linked machines (no multiplayer is supported). As for the gameplay, the steering has an odd feeling, tuned more for the console-style digital gamepads than PC analog joysticks. Your car tends to right itself too easily, and powersliding feels awkward at best. The physics overall are very basic, as is expected from an arcade racer.
On the plus side, the software-powered 3D visuals are quite great for a ’96 game, running in 16-bit color mode at 640×480. The tracks in the game are pretty good, but are undermined by visual glitches. The road disappears in a flash of blue, the background suffers from noticeable draw-in, making the horizon suddenly appear before you in an annoying fashion.
The sensation of speed is there, especially when you choose one of the in-car camera modes. The tracks are entertaining and quite lenghty, and there’s plenty of mind-numbing action to be had. But in the end there isn’t much depth to Daytona USA, and the thrills of the game are very short-lived. While the arcade game is geared toward short and simple gameplay designed for maximum replays (and profit), that paradigm doesn’t work well when transported to your PC, where short and simple equals shallow and repetitive.
System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95
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Daytona USAa is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994. One of the highest grossing arcade games of all time, Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and, at the time of its release, was considered the most visually detailed 3D racing game. Compared to the flat-shaded polygons of its predecessor, Virtua Racing, Daytona's 3D-world was fully texture-mapped, giving it a more realistic appearance. Daytona was one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time. In single-player mode, Daytona maintained a consistent 60 fps (frames per second) rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.
A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.
On 12 October 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on 25 October for PlayStation Network, and 26 October for Xbox Live Arcade.
Gameplay
The player is put behind the wheel of a stock car (known as the Hornet, where the car has a lot of similarities with the NASCAR Chevrolet Lumina), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.
Daytona USA offers multiplayer and introduced the possibility of linking four twin cabinets or eight deluxe cabinets to create an eight-player competition. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. Even though the game was released years before the Daytona USA museum (which featured this game in the attraction's arcade) opened next to the Daytona International Speedway in Daytona Beach, Florida, the International Speedway Corporation had already held the trademark to the name 'Daytona USA.' Any future game would require a license to use the name Daytona USA.citation needed
Video Review and Screenshots
- Operating System: Microsoft Windows XP
- Processor: 90 MHz
- RAM: 16 MB
- Video Card: 8MB
- Hard disk space: 85 MB
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